Error Handling Issue In Warm-Up Task
Hi team,
While working on the 2024 warm-up compiler task, I encountered a small issue related to input parsing. The compiler seems to crash when given unexpected whitespace or empty inputs.
I tried comparing it to some basic logic handling used in browser games like bitlife unblocked , where input validation is more forgiving. It made me wonder if we need a better way to handle edge cases here as well.
Please let me know if there's a preferred method to sanitize or validate the input before parsing.
Thanks!